Owlbear Rodeo

Let’s make sure the map feels easy

Owlbear is the shared battle map for this warmup. If you have used Roll20, Foundry’s canvas, or another virtual map, the idea is familiar: open the room link, join the scene, claim or move your token, and keep WG nearby for the character sheet and combat pieces.

Owlbear is here to do one job well: give everyone a shared map. The GM will set up the room and scene, then players can join from a browser. No one needs to master Owlbear before the call. We just want to make sure the room link works, tokens show up, and moving around feels clear. Official product: owlbear.rodeo. Short GM walkthrough: Getting Started. How rooms and invites work: Rooms. There is also a first-session video if someone wants to see the UI before call night.

GM: set up a simple room

Create a room, choose a simple scene, and share the room link when it is time. For the warmup, keep the map small and friendly: one road, one room, or one little encounter space is plenty. The useful part is seeing whether players can join, whether tokens behave, and whether AMBA’s Owlbear export lands where expected.

Player: join and try your token

Open the room link in a browser, use your table handle as your display name, and wait for the GM to admit you. You usually do not need an Owlbear account unless you want to bring your own saved token art. Once you are in, try the simple stuff: select your token, move it, zoom the map, and leave the GM’s map pieces alone unless asked.

What helps us

For this page, the warmup is mostly about comfort: did the room open, did the scene load, did everyone know which token was theirs, and did movement feel obvious enough? If the AMBA export does not bring everything over cleanly, that is useful to know too. We can keep playing with hand-placed tokens and write down what needs another look.